Good stuff, the terror of the void needs to match the fearsomeness of his new splash. Good luck.
Thanks mate!
I'm trying to find a good balance between the splash art and the ingame model, since it's supposed to look nicely from the ingame camera angle.
Real small details will have to go, but overall shape changes and grit are being translated.
Ichopped the blockout to bits and are workin on them one by one. Started on the second hardest part, the head. Fixed the comical mouth and added more jaw and some plating on the head, something like the Battlecast skin, which looks close to the splash art silhouette-wise.
Not sure how hard on the teeth i should go, again, considering that it's supposed to look nice from the ingame angle. I think this number of teeth is okay. I can buff them up a bit though, to look more menacing.
Replies
I think i'll switch out some shapes, for instance, i'll try to make his mouth less comical and limbs that are a bit more buff.
I'm trying to find a good balance between the splash art and the ingame model, since it's supposed to look nicely from the ingame camera angle.
Real small details will have to go, but overall shape changes and grit are being translated.
Ichopped the blockout to bits and are workin on them one by one. Started on the second hardest part, the head. Fixed the comical mouth and added more jaw and some plating on the head, something like the Battlecast skin, which looks close to the splash art silhouette-wise.
Not sure how hard on the teeth i should go, again, considering that it's supposed to look nice from the ingame angle. I think this number of teeth is okay. I can buff them up a bit though, to look more menacing.