There is a thread where will be posted differents assets oriented next gen, from severals theme. The objective is to get 5 to 10 elements and work on as much as univers possible.
Lets begin with "Ancient Egypt" :
"Egyptian Ancient Mirror"
Watch it in 3D :
http://www.verold.com/projects/543965ba1f3de202000005b1
Replies
From left to the right :
- "Amset" (404 triangles) - Sketchfab (http://goo.gl/u5TgYa)
- Douamoutef (534 triangles) - Sketchfab (http://goo.gl/otG0Q4)
- "Hâpi" (442 triangles) - Sketchfab (http://goo.gl/R4htrJ)
- "Qebehsenouf" (412 triangles) - Sketchfab (http://goo.gl/MLsw72)
I have made vivid colors because the Egyptian elements I'm working on are an interpretation of what they could have look like in the past.
To wath the wireframe : https://sketchfab.com/models/57556db7c0684b3ebe1d8301c78d882b
So I have remade two texture of 2048 height (Inside / outside of the sarcophagus) to get all these informations which looked previously really blury.
Like this it is possible to load only one map ingame, if the sarcophagus is supposed to be closed*!