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Tile Practice

ptdunphy
polycounter lvl 8

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  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    Cool, although the beveled edge lighting in the diffuse, spec, and gloss maps seems pointless given that you actually are using spec and gloss maps, and that lighting should be able to occur naturally. Also confused about the content of some of those maps (like why the gloss/spec have any color when these are all dialectrics)
  • DWalker
    I'd expect the tiles to be quite a bit shinier - and a bit reflective.

    The wallpaper looks typical of the pattern for flocked wallpaper. In that case, the pattern is raised and a bit 'fuzzy', with a smooth background.
    luxedamaskflockongoldstria.jpg

    As with the tiles, I'd expect the wood to be much glossier and reflective - and the glossiness can actually vary according to the grain color.
  • WadeWT
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    WadeWT polycounter lvl 6
    These look quite nice, I really like the floral tiles. I think the grout in the diffuse is a bit too noisy, though. Leave the detail in the spec and gloss and remove most of it from the diffuse.
  • ptdunphy
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    ptdunphy polycounter lvl 8
    Amsterdam Hilton Hotel, for some reason when I upload these pictures to my blog it put a brown tint on the pictures, so the spec and gloss are a little brown for some reason, but they are actually grey scale. Your right about the beveled highlight, I will get rid of it thank you for the critique.

    Dwalker, the wall paper tile was the one I was least happy with and I was not going for the fuzzy look, but the fuzzy look is awesome and I am going to retry this piece and make it fuzzy, thanks for the reference. I think it will turn out better.
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