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Kriss Vector Please Review

shubham kumar
polycounter lvl 10
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shubham kumar polycounter lvl 10
Please review it and give some tips
i made it in 3ds max and Photoshop and rendered in marmoset .one more thing is i had problem with gloss map someone suggest me something about it
,how do i render scope glass in marmoset

1907333_orig.jpg2886765_orig.jpg749162_orig.jpg3272802_orig.jpg

Replies

  • lewist
    The model itself looks pretty good, but your material definition feels very weak. There's not much separating your plastics, metals, and glass from each other. I would try reducing the cloudiness in your textures and try to localize your wear and tear more. Right now your edge wear feels too uniform across the entire model. Think about what areas are going to show wear more (such as edges that are going to rest against another surface) and how plastic shows stress and damage compared to metal. Avoid blanketing your texture maps in overlays and grunge - having a good balance between clean surfaces and dirty surfaces will make it much stronger. Keep at it! :)
  • Amsterdam Hilton Hotel
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    Amsterdam Hilton Hotel insane polycounter
    Completely agree with lewist, I suggest turning all of the texture overlays and details off and then tweaking flat values until the materials match references.
    one more thing is i had problem with gloss map someone suggest me something about it
    On a gloss map, white represents a smooth surface like a mirror and black represents a rough surface like sandpaper. Messing around with different values just to see what happens is probably the best way to understand it
  • Micaki
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    Micaki polycounter lvl 3
    http://www.polycount.com/forum/showthread.php?t=138341&page=5
    Take a look at MAR rifle by AlphaMix (or other guns) or just experiment with materials and textures
  • shubham kumar
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    shubham kumar polycounter lvl 10
    should i increase specular of scratches
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