Hello people, I dont know if this is the place to post such thread, but im struggling with this for a few days now and I cant continue this character without doing this step.
So, its about Octobers monthly challenge, I`ve created high poly mesh in Zbrush and I have retopoed it using ZSphere tehnique, did some tweaks to low poly mesh in 3Ds Max and Unwrapped it in Unfold 3D.
Now when I go back to Zbrush to create higher subdv. lvls so I can project details from one subdv. lvl to another I get weird thing as a result. Let me make it clearer with few images.
1. I go to ZBrush and proceed to creating normal maps with ZSphere method, this is what it looks like at the point where I prepared both (low poly and high poly) meshes.
http://piclair.com/data/wu41m.jpg
2. When I go to Adaptive skin and select preview on Density 4 (to get a good level of Subdivision) I dont get as much detail as I usually do when I do this. (Making density level higher doesnt help). And this poly error on his face. (Went back to 3Ds max to fix that face error and repeated same process with new, fixed mesh but no change)
http://piclair.com/data/j334b.jpghttp://piclair.com/data/5c270.jpg
This is what kind of detail, or at least close to this, I want to have on newly created highest subd. lvl.
http://piclair.com/data/3busk.jpg
I hope I gave you guys enough informations about my problem. Please help me!
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