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XNormal --> Zbrush Displacement/Depth issue

polycounter lvl 12
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ErichWK polycounter lvl 12
disp.jpg

hey everytime I bake out a mesh's displacement/depth texture out of Xnormal..and I bring it into Zbrush to create a Displacement out of..I get this weird Tiered Steppe thing going on. Anyone have this problem? Or know how to get rid of it? Is it just an inherent thing Xnormals has within it?

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