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Character | background male

Hey

This is a generic background male I have been working on. PBR textured and presented in Marmoset, love that program :) I set out to create someone maybe Batman could beat up, or a background character from a Ubisoft game. He wears the same cloths every day, hes been wading through waist high water in the rain... in the mud, very lived in.

I just havent finished texturing the head yet, update in a few days. Ive had a blast working on him.

All the cloths were initially made in Marvelous Designer, then heavily Zbrushed afterwards.

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Jon

Replies

  • Nuclear Angel
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    Nuclear Angel polycounter
    If he has been wading through Waist high water, shouldn't his pants be a lot filthier? At least some mud at the lower areas of the pants, and some dirt. Right now in my opinion it looks like he have washed it off, but the sculpting is awesome. But the material is a little bit to clean if he has been traveling for a while.

    The face looks great, just wondering why any one would want to beat this nice guy up?
  • Sevv
    Haha :) I did want to move away from your standard square jawed disposable npc. Your right though he does look like a nice guy.

    Regarding the trousers, yeah fair points they could be dirtier. Im still playing with it so thats something I could relatively easily add in. I do want to make him really angry next though.

    jon-berry-gen-male-head1.jpg
  • EarthQuake
    Some solid modeling work here, but something seems off to me with the materials, I think its the specular intensity, it looks like most of hte materials have a pretty high specular intensity, much higher than they should. This makes the pants, the boots, and various other materials read more metallic that they should. Non metals generally have a reflectance around 4% (or about 22% sRGB/brightness in photoshop).

    Some of the materials may be a bit too glossy as well, making everything appear sort of wet or oily, but that may just be the high spec values.
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