Hi poly (:
I'm planning a Tyrande fanart with the Temple of the Moon from Darnassus as a background. I did a quick sketch of the bg plus Tyrande herself and before starting to paint properly I would like to know if there are any big mistakes that I should correct before starting (specially on anatomy) to get rid of the lineart.
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I specially love the nose, spent a lot of time with it and it's the first time I get a good looking one
Also, I like a bit the eyelashes, but I'm still experimenting on how to do them. This time is with simple brush strokes + motion blur, do you have any tips about making eyelashes too? (:
The way you're painting the light at the moment is very "2D", viewing the object as a silhouette and putting highlights along one edge, shadows along the other. In reality this isn't usually how light works, and you need to keep in mind things like specular highlights showing up at points where light direction meets a surface closest to the viewer's eye, etc.
Regarding the lips, your lips at the moment appear to just be a solid color - there's a stark highlight on the top edge and they appear to be casting a fairly nondescript shadow, but they themselves are a flat purple.
Sorry if that comes off as too direct, just my observations, I won't pretend I'm an expert on the subject. I've got some obligations that will keep me occupied for the next several hours, but I may try to do a paintover to help illustrate some of these points a bit better before bed, so you can decide for yourself if they would help.
The paintover would come very handy since I don't fully understand everything you said (Because of my english maybe :P) but if you don't find time for it don't worry. For now I'll go onto the nose's cast shadow (totally forgot about it) and the curves around the nose you said too. Anyways I'll be out of home for 3 days so I can't paint again till Monday ):
Lips are only the base, not detailed yet, my problem is more about what to do with the interior or the mouth rather than the lips itself, but tips on painting lips would come handy too since I haven't found any way of painting them I'm comfortable with yet. I don't like pure realism, but more like semi-realism/not-very-detailed-but-readable.
And yep, the light is coming from the top left, from the dome zone that I will convert into an open night sky. Then I'll add a secondary light source from the blue moonwell coming from the bottom left, under the statue.
Thank you again, you're awesome (:
Hope that helps a bit.
So I started to work on the face and so far I'm liking a lot the results. I already liked my own nose, but the new one with your advice is way better (: I wanted to maintain the face's shape and corrected the chin's problem I had since the view is a bit below from her face.
I tried some different lips but ended up going back to my original ones. Anyways, now the teeth aren't horrible and I learnt how to make them in that type of mouth thanks to you (:
Also cast shadows are corrected but I think I can still improve them a bit. I added some new colors to the entire face following James Gurney's book about color zones for faces and a bit of the hair's color reflection in the nose and chin.
I love the new eyes too, even if I didn't make a lot of changes. I guess it's the cheeks value change that makes them look better.
Overall it improved a lot, so I'm leaving the face for now till I finish the entire body and outfit and then I can correct every little thing that is left.
Thank you again Two Listen, it improved and I learnt new things, you're fantastic! (:
I think you've improved the lighting and coloration in the face a noticeable deal. It looks less pasty and doll like before and more naturalistic. It's also good that you've adapted Two Listen's suggestions without completely relying on all of them. I can't wait to see the final result.
I'm so excited to see how the rest comes out with these awesome feedback, so tomorrow I'll try to make the features of the dress since I have a free day (:
It's usually best to not get too hung up on details when you're still in a rough blocking-out stage.
Thank you for pointing it out, even when it was a bit obvious but I didn't want to admit it due to all the time I put into the armor Sometimes I need somebody to just tell me that is wrong to admit it and start fixing xD
I'm having problems also with painting the dress. Do you know any tip to shade white clothing you could share, please?
Your background and person perspective do not match at all. I can see, that you understood perspective and constructed it loosely correct in the sketch, but the character does not obey these perspective guidelines at all. There are some very basic problems in this image that you did not takle and went on way too fast thinking that perhaps detailing the armor would help.
What these main problems are:
1. perspective does not fit. Character doesn't fit into the environments perspective.
2. what is the light situation of your character and / or environment. They don't have to match exactly, but the character has to at least feel like he is in the environment. Perhaps I oversaw it, but I can't see any plan for a lightsetup here.
3. Composition: Your composition is very very balanced which makes it kinda boring. You have 2 great columns in your composition. The girl on the right, the fountain on the left. They kinda take the same space in your artwork. One should be greater than the other to create tension.
The main light source comes from above, but since it's night and there's no moon I'm not lighting it a lot since it will also have another hard light source from the bottom left coming from the moonwell.
About the composition I totally agree, I'm even being bored while painting overall details at the background. I'm thinking about moving the statue and columns to the back so it can also change a bit the perspective towards Tyrande and then it won't look the confusing way it looks now. What about this idea?
I think I'm going to stop and redo a lot of things to continue on a new way. Thank you for your feedback, you made me think a lot about the overall image (:
Forget about the armor, I'm gonna delete that xDDD
I don't speak English very well, so a quick rough probably will be more explicit than a written comment with a lot of syntax errors!
I think your character could be more impressive with a better up shot perspective... But it's just a suggestion, if your illustration is inspired by a screenshot, maybe the perspective is different. (Anyway I think drawing some building lines could be interesting for this type of work)
I do like your perspective change for the pose. I'll try to reduce the statue's size, put a base under it and change the pose. Maybe I'll redraw her instead of modifying the actual Tyrande. I loved how the face turned out, but I can do it again
Her head is kinda weirdly placed on her neck.
I'm going to change the base of the moonwell after doing some rock studies, right now it's a mess xD I love the hair, couldn't resist detailing I'll darken the background way more I think.
Any tips? How is it going? (:
Maybe Carapace is a useful tool for you.
I have another perspective tool made by a user from Polycount. I tried Carapace too, but I don't know what I did wrong, it didn't seem to make any vanishing points. I clicked everywhere with both mouse buttons but nothing xD So I switched to the other tool and works nice (:
Thank you a lot for your guidelines, I'll try to see tomorrow how could I fix that head. It's my first complex background with perspective in mind, it's being so hard for me but thanks to all your help it's being a nice walk through learning. I love you so much guys (:
How could I fix it without starting over again for a second time?
I'll try to finish all the background today so then I can try to fix it a bit with liquify and lasso tool. Anyways it's by far the best background I've ever done, so I would be happy even if it stayed like it's now xD
Still lacks the secondary lighting from the moonwell, the base of it too, Tyrande's dress (and hellish armor ) and some minor extra details like the stars & sky. I love detailing (:
may be you are been a bit to ambitious with this illustration towards perspective. My advice would be continue with that cool render and shades you are using in the character and create an amazing background. One who can be impressive for the things you are good at and not one that looks off because something you still need to study carefully.
Keep the trick of the forced perspective in the backpack for the next illustration after studying some perspective books and rock it in your next project .
I love your rearrangement, it has more depth and imho it's more relaxing for the eye. I'll try to change it that way. However if I find that I have to redo the entire background from scratch I'll prefer to leave it as it is now since it's starting to burn me a bit and I would like to start a new image soon. But I'll try anyways, thank you so much! (:
I hope to finish it for Friday if I find time between packing everything for my move to Ireland. What do you think? (:
As of now, things to finish/fix:
Feathers, Leather bands, nails, fix hair, fix that horrible rock, correct value levels between the background and her to make her pop-out, the shiny light at her hand and the overall lighting from it onto her. I think that's all, and I'm so sorry for not having more time to fix the background properly, but it's starting to burn me and I think it's better if I finish it, practice perspective these two months without PC and then try again with a new piece then.
Anyways, I'm f*king proud! Thanks a lot guys, the finished one will be soon (:
I would still love some critiques or opinions on what are your thoughts about all the process. You rock! (: