Hey everybody !
Here's the character i'm working on those days. It's based on a drawing by the very talented Mex :

Right now I've got the High poly
:



My final goal is to make a real-time character with NPR shaders to copy the look of the original sketch...still a long way to go :poly121:
C&C are wecome !
Replies
Yes, folds on the jacket would be a nice addition but I would like to keep it simple and super clean. I'll try several versions with more or less details. What do you mean by anatomy ?
@Zippzopp thank you for the feedback ! I'll try your propositions
@lotet thanks
So I finished my low poly and my real-time shader (only for Blender right now but I'll move it to Unreal or Unity if I can) :