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Female Captain

So I recently finished up my first attempt at a full real time character. I gotta admit I got tripped up quite a bit on it. Working on a full character compared to the simple objects I've only been doing recently is just a whole nother beast. Still, I'm pretty ok with the way it turned out, compared to the original I feel I didn't do it much justice though :p, and mainly just want to try my hand at another character that is a bit more low res :\. I'd love to know what you guys think.

Original concept by Tahra
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Replies

  • slosh
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    slosh hero character
    Not bad at all for a first attempt! Off the top of my head, folds need a lot of work, a lot seems to be off from the concept proportion-wise, texturing needs a lot of work as most of it is just flat colors from the looks of it. Some of the shader work looks decent though. Again, definitely a solid start for your first character...good luck on the next one!
  • TAN
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    TAN polycounter lvl 12
    Not a bad start indeed mate. A few things:


    - Try to capture the feel of that face. Her expression surely has character to it. She really gives the feeling of " solitary, experienced and strong captain" . You can pose her face just the way you posed her body in ZBrush so go for it ! :D

    - She wear silk garments underneath and these needs get folded easily. You don't have to hold yourself back these times. Create heavy details on those areas.

    - Watch the way her breasts hang over her rib cage. Breasts are hard to do but in these type of concepts you really need to give them some consideration.

    - When making objects that are built with hard leather ( like boots) give a little glossiness and make sure that these little folds around the joints ( like ankles) reflect a bit of light.


    So good start mate. Now take it higher !!! :D

    Goodluck and Godspeed !
  • Dave Jr
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    Dave Jr polycounter lvl 9
    TAN wrote: »
    Not a bad start indeed mate. A few things:


    - Try to capture the feel of that face. Her expression surely has character to it. She really gives the feeling of " solitary, experienced and strong captain" . You can pose her face just the way you posed her body in ZBrush so go for it ! :D

    - She wear silk garments underneath and these needs get folded easily. You don't have to hold yourself back these times. Create heavy details on those areas.

    - Watch the way her breasts hang over her rib cage. Breasts are hard to do but in these type of concepts you really need to give them some consideration.

    - When making objects that are built with hard leather ( like boots) give a little glossiness and make sure that these little folds around the joints ( like ankles) reflect a bit of light.


    So good start mate. Now take it higher !!! :D

    Goodluck and Godspeed !

    Definitely not bad for your first character at all! Really like the style of the boots ;) I think its the texturing the holds the piece back as others have already said.
  • Rohan
    Thanks so much guys. I really want to push my next project with the texturing this time cause it was at that stage where I hit most of my hang ups. Never was the best at 2D when I was in college :p, but that needs to change.The faithfulness to the concept is my own fault as I focused on making it look like how I wanted it and not trying to recreate what I saw. Like with the chest, thinking it was a good idea to maybe lessen up the exaggerated aspects like that XD. Now I'm determined to show what I've learned and hopefully make an even more awesome piece.
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