Hello, i have been working on this wall to practice some organic modeling.
So i modeled the blocks and everything on Z brush, arraged them so they tiled and rendered the maps there, then i prepared the textures in ps.
I want to add this image on my portfolio so i would like some advice to improve it. Maybe it would look better without the blurry background? with a plain color?
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Replies
Could i see just the normals on the mesh?
Also your texture looks a little rushed to me, i can spot that texture from CGtextures a mile away. While its not bad that you've used CGtextures, i do, its evident that there was no manipulation.
Your AO is coming off really strong as well, but i suspect that its your diffuse texture, you have 2 base albedo colors for your stone, almost as if its a different kind of stone just because its recessed or damaged, i'd make your diffuse more uniform in color.
Keep it up though, keen to see you nut this out.
Also this is not organic modeling... unless you want to get into a loose definition.
I'm going to work more on the diffuse, maybe adding some moss or dirt on the lower area.
On the other hand i will try to reduce the AO intensity, but for some reason the areas between each stone do not look good with lower AO, i'll see if i can fix that.
Here are the nm only and the texture on a plane
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So do you want this to be PBR? if so you wanna ditch the lighting in you diffuse map.