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Is this bake even possible?

So the way I normally get this map is by simply converting it from the normal map

cavity2.jpg

What I've always wondered is if there's another way do do it, namely, without the need of a low poly model?

Was just thinking it would be nice to have a high poly model with UVs that I can somewhat texture with the aid of this map, say in Ddo or Substance Designer, without needing to retopo and go through the normal map baking first.

Or am i just dreaming.
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