Hi guys,
A few weeks ago i started making a Mazda RX8. Originally, this was just for fun/portfolio but i recently decided to try and get it in GTA IV. Aside from the technical problems i have with getting it to show up properly in game, i have no textures for it whatsoever. When i looked at the UVs for some other models made by Rockstar, i noticed that the interior has its own texture, the wheels, the glass, etc. and that theyre UVs were all overlapping. I was just wondering how it is possible how to have multiple textures on one mesh in a game engine.
Basically im just asking anyone to post any sort of techniques they use/are used to texture vehicles for use in games specifically.
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Replies
I guess vehicles would benefit a lot by using layered shader/texture.
this would make painting decals, base metallic paint and gloss much easier.
And i think why GTA IV have a lot of overlapping UVs its because they use different UV sets for each material.
A good car paint shader can be a little complex, because its involves a good reflection/specular/gloss shading, decals for texture and damage.