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Vehicle texturing techniques

Hi guys,

A few weeks ago i started making a Mazda RX8. Originally, this was just for fun/portfolio but i recently decided to try and get it in GTA IV. Aside from the technical problems i have with getting it to show up properly in game, i have no textures for it whatsoever. When i looked at the UVs for some other models made by Rockstar, i noticed that the interior has its own texture, the wheels, the glass, etc. and that theyre UVs were all overlapping. I was just wondering how it is possible how to have multiple textures on one mesh in a game engine.

Basically im just asking anyone to post any sort of techniques they use/are used to texture vehicles for use in games specifically.

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Replies

  • ZacD
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    ZacD ngon master
    You'd probably get better information looking at GTA modding sites. It's pretty common for game engines to allow multiple materials to be assigned to one mesh, and that's why the UVs are over lapping.
  • GlowingPotato
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    GlowingPotato polycounter lvl 10
    Hello!

    I guess vehicles would benefit a lot by using layered shader/texture.
    this would make painting decals, base metallic paint and gloss much easier.
    And i think why GTA IV have a lot of overlapping UVs its because they use different UV sets for each material.

    A good car paint shader can be a little complex, because its involves a good reflection/specular/gloss shading, decals for texture and damage.
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