This is my first time making a thread on here. I'm just posting my work so far on my studio project this term. I'm trying to make a large knight character and eventually make it into a game model.
I'm pretty new to ZBrush so this entire project is a learning curve and I cannot thank my instructors enough for their help. I will be updating this thread as my project progresses!
Any CC is welcomed and if you want to see any of my other work I'll post 2 links.
https://www.facebook.com/sdelormearthttp://www.artstation.com/artist/sdelorme
Concept Art
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Low-Level Sculpt / Base Mesh
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Mid-Level Sculpt
Replies
I guess I'll be starting the retop soon.
You should also spend some more time on texturing, its very basic materials, and the drapes use a lot of polys
the highpoly looks pretty good
Solid concept overall though.
Sorta feel the textures on the metal could use more dusty splotches on the Gloss Map so we can break up the reflections.
It's not really doing your High Poly justice. I think you could easily spend just a bit more time with this and have something nice.