Hello guys, so I was using marmoset toolbag to do realtime renders but now the trial time is over.
I want to ask what is better to do, download Maya or try the max 2015, I was using 3DS all the time but I don't mind learning Maya if it's better on the long run. Thanks all =p
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Alternatively, Max has a pretty good PBR viewport shader available last I checked, so if you're already familiar you might be able to just DL that and use Viewport screens.
But yeah, in-engine still seems like the better option.
Also if you read about things on the internet about max or maya, you will get info from a Arch Viz guy there, and a VFX guy telling you something different, and a movie guy doing some strange stuff that does not relate either. If you work in a game engine, you can be sure everyone is talking about the same thing and you are up to common standards.
A popular and very good one is Shader Forge, coming in at $80 (works with free), but if you search around on the store there are cheap or even free alternatives... Just don't expect them to stand up quite as well for advanced functions.
Honestly, though, I think that's a good deal. If you absolutely cannot drop $80, then you can get Unreal 4 for $20 a month, too (which you can cancel at any time and still keep the core functions for).
its viewport is just so superior when it comes to high quality rendering.