Hi all,
I am currently in the process of making a Mazda RX8 in 3DS Max. To be able to work on it at college, i had to save it as a 2013 file version in max. (my college has 2013 whereas i have 2015). When i opened it in college, all the faces were backfacing, so i flipped them back. However now im back home, and some of the faces are backfacing, and some are not.
So my question is: How can i select all of the backfacing polygons on a mesh and flip them ONLY?
All answers ive found just tell me how to flip all faces which i dont need.
Any help wold be great.
Thanks
Replies
Also, you can try selecting By Perspective, with the value set to 90. Then invert the selection.