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Normal maps

I'm fairly new to normal maps and modeling in general and this is one of the first things i really tried hard on in modeling (i'm using blender)

1622092_1484218238499352_3278732882232269307_n.jpg?oh=d0b6fb7cbd9a46a593c19c467ddbed53&oe=54CC2D8C&__gda__=1422280784_f9037f4e7809dd8c434e2fb5cd09892c

I unwrapped it and baked it so i could start texturing it

10370885_1484218618499314_6792760367569490035_n.jpg?oh=616abc336ecec37390ad676571a458ab&oe=54CBE94A

I thought i would try normal maps to try to lower the amount of polygons but when i did the normals maps came out really odd looking in certain areas.

10177996_1484218818499294_318566161642978683_n.jpg?oh=7de37dd26ba59a5578f00708adc873fe&oe=5483D077&__gda__=1421805510_e10c6cee0dc43931755a1a46e5ad4924

Any advice on how to get a better result or how to fix it?

Replies

  • Bartalon
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    Bartalon polycounter lvl 12
    Is that first shot your low poly with the normal map applied? Looks okay to me from what I can see. Hard to tell without seeing your high poly also.

    As for the bits in your texture map, lots of parts you have circled I can't even identify on your model. What are all those small rectangular bits at the top left? Where is the pommel on the texture map? What's that long thin piece belong to at the very right?

    The strange outlining effect on the star shape could be from intersecting topology. I would be more concerned about what I am assuming is your grip, that dark purple repeating gradient is not good.

    Assuming your model is properly unwrapped, I would suggest using a cage to bake.
  • reedweinstock
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    reedweinstock polycounter lvl 8
    too be honest its really hard to tell whats wrong just by looking at the texture map alone. It could be a lot of different things. If i had to guess its probably either your smoothing groups or your cage. If you upload the high poly(w/ zero smoothing iterations), low poly, and your texture to drop box i could try taking a whack at it and show you whats wrong. I need either obj. or fbx.

    Reed
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