I'm fairly new to normal maps and modeling in general and this is one of the first things i really tried hard on in modeling (i'm using blender)
I unwrapped it and baked it so i could start texturing it
I thought i would try normal maps to try to lower the amount of polygons but when i did the normals maps came out really odd looking in certain areas.
Any advice on how to get a better result or how to fix it?
Replies
As for the bits in your texture map, lots of parts you have circled I can't even identify on your model. What are all those small rectangular bits at the top left? Where is the pommel on the texture map? What's that long thin piece belong to at the very right?
The strange outlining effect on the star shape could be from intersecting topology. I would be more concerned about what I am assuming is your grip, that dark purple repeating gradient is not good.
Assuming your model is properly unwrapped, I would suggest using a cage to bake.
Reed