Hail to all the smiths around,
As I saw the fog of all the fire up in the air, I found lots of smiths gathered in this valley and forging steel for lots of brand new brutal Weaponry for the fight going on in the war halls and castles of Chivalry!
Well I could not stop myself from running toward you guys, Well here I am, Although I got late, but I try me best to catch up with you guys!
Tones of nice models are maid till now.
As I was on my way I found Man at arms with Broadsword is good to go.
I will keep hard to stay with silhouette, but lets see what it will be at the end.
Replies
http://medieval.stormthecastle.com/medieval-names.htm
So I did some doodles, my main design will be following g such shapes, rounded, faded into each other, twirls and ..., well , I think due to lack of time, I have to jump into 3D ASAP.
\m/
@hedi: I will go for it, thanks dude. \m/
well I gotta start the sword parallel as time is not much. lets see...
So here I did a fast retopo of the helmet , bring back to Max, cleaned and separated parts, and I think some how ready for ZB to start sculpting on those part.
I think I gotta continue anyway, at least I can add it and let the community gamers vote, if they like it too, it will be more cool.
So I went for some more details here and there, what you think?
thanks for dropping by dude, means a lot to me
cheers \m/
Noth: yeah man, lets give this to all those gamers (I really wanna go in-game with this one ), I am turning to a fan of this game, amazing I would say, ha ha, and glad you have great eyes for the flow, I feel I have missed lots of parts according to that, but any way, I think it's time to add final; touches and I am done with all the forms and details.
TheMightyKnight: Best luck to you man, nice job on your Elite, liked it, great \m/
Guys here are some updates: I had some problems with some forms and I went for the fix. Also add more detail, I think I have to make some time erosion and scratches, that reminds everyone of all the fights in the wars it had, , hope you like.
Concerning the scratches: you can do that with the specular map! Check on youtube:
[ame="http://m.youtube.com/watch?v=5Gqp4bNJ52M"]Specular Map Creation Tutorial - YouTube[/ame]
well I did actually put some details in ZB just to have some thing in normal map,
and exported a color version if I need to select parts for texturing, also a base polypaint to start off of it later when Lowpoly was done.
well I did played with some more materials inside AB just to see what variations will look like. But I agree TheMightyKnight, bronze is the best one, hope you like
Cheers \m/
I will continue this asset and make more over:
http://www.polycount.com/forum/showthread.php?t=142725