hi guys, i'm trying to make convinving debris like this
http://www.ivassago.com/acm.html. So far everything i made didn't even come close to it. i make a plane and then i start drawing on the canvas then i grab the alpha and texture but edges are always jagged even with high subdivision. I don't see jagged edges in the example so i'm assuming the artist used another method any help would be very welcome thx in advance.
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Right now it sounds like you don't know how or haven't set up an alpha correctly.
Aside from the issues you are having, your work looks great! I like the top one quite a bit.
http://www.ivassago.com/misc.htm
and they also look like placed in a certain pattern this could be more and more random
but do actually like the rest.. just this interception of 2 bricks top right seems
kind hard to achieve in rl
The cinder blocks look to be rotated only from 0-90 degrees; I'd expect a more uniform distribution.
Placement really depends upon the nature of the rubble. If a wall is knocked over, then it will still appear like a wall, with a few outliers. If a building explodes, then everything will be arranged in concentric rings, with heavier pieces towards the center and lighter pieces thrown much further out.
The textures feel rather monochrome, as though almost everything is made from cement. I'd expect brownish dirt or dust, the odd bit of colorful paper, and the occasional hardy plant poking through.
You could simulate it, or you can just place them. What you'll want to think about is frequency, have a good variety of small, med, large (etc.) debris and avoid creating patterns. Also keep in mind the way the debris would fall(don't over think it!), but it's always good to think about what happened to create environment piece you are creating. Was this debris created from a fight between Hulk and Thor or was it some leftover bricks from a repair job that got tipped over?
And speaking of frequency, right now you're red bricks are far too small compared to the (concrete?) chunks.
As for the edges, are you using an alpha? You'll want to change the opacity along the edge.