I'm planning to use substances for a few materials in my current project, but the thing is that most of the project is terrain: rocks, trees, grass, water, etc. Are there any good sources for creating good looking nature substances? The ones i found on Allegorithmic's website look too fake for terrain stuff. And i didn't want to use too many bitmaps.
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You need rather normal 3d soft where you could scatter objects, hairs using procedurals as blending masks maybe and then bake altogether into a texture with a proper cage/envelope set up.
IMO it's only way to get something looking natural.
In fact you need to render a few fragments and then compose them together in 2d soft that would support depth channel blending. Unfortunately there is no such a software currently on the market that would allow to do it easily and conveniently . Maybe something in between Zbrush 2,5 d mode, last Photoshop and maybe Fusion. You could try so in Substance designer too but it would be a pain in the a...
Maybe some day a kind of vector 2d soft would appear that would work perfectly well for texture composing, Something like Xara + depth mixing.
As of the fragments, for things having no grass or lot of small bits on the surface I would suggest photogrammetry currently. There is one cheap soft - Photoscan . It works pretty well. nothing looks more natural than Mother Nature itself. Just do not try to scan too big fragment
Do you have any examples of some of the surfaces you are trying to create?
http://gametextures.com/natural/ground/desert-sand-pebbles23499r49i.html
http://gametextures.com/natural/ground/ground-grass-green5455t5433.html
That way, you end up with two nice substances that can be reused in other projects.
The sand pebbles substance is also basically a sand material with pebbles placed on top. Two substances blended together with a mask giving you a third.
http://gametextures.com/natural.html
There's a good starting point! Let me know if you have any questions about them
This is a thread about substances, not textures. I just used your links to illustrate the kind of texture i'm trying to create with pure substances.
Eaaasy, cowboy. There's no need for insulting. Seaseme simply posted a link to comparable materials. I don't think he meant it in a spammy way, seeing as how you already linked to some of their work.
It irks me seeing how hostile you respond to someone who is clearly trying to help you.
This is Polycount, this is not the place to hurl insults at someone who is taking time out of their day to help you.