Hi!
I'm having a lot of problems with texture mapping in 3ds max and i need help... i are modeling a MK7 race track, the road modelling is done, but, i don't know exactly how can i create the road mapping, i already tried a lot of different techniques to do that, but nothing works, i will explain with images whats happened:
That's is the track
The size of the polygons sets how stretch textures are, then some road parts looks good, and some parts looks horrible:
And that is how UVs looks like
http://i.imgur.com/Cb7rQNW.jpg
My question is, there's a way to make all polygons automatically have the same size? Like that example:
http://i.imgur.com/HXMQeMi.jpg
Thanks.
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