Hi everybody,
So as the topic title suggests i am looking to get softer shadows and also if there is a way to get some colour into them as well as brightening them up a little. Any ideas?
Also if anybody has some tips on how to get a more realistic lighting setup in general then i would love to know of it. I have seen some really realistic lighting setups (see the realistic forest image) but have no idea how to achieve them.
I am using the latest paid version of Cryengine, 3.6.7.
Replies
Hope it is helpful
What exactly are you trying to achieve? Soft shadows as in smoother edges or not as dark? The latter can be done through probes and hand-placed lights(or GI if you switch back to Deferred). If CRYENGINE still supports variable penumbras, shadows should already be softer the farther away they are from the light source and main shadow casting object, although the extent of how well they work with terrain shadows is unknown to me.
Did you tweak the tonemapper? And your terrain textures are following the usual pipeline of a low-res color texture and the high-res, high passed detail texture? Are they using the right shader- Terrain Layer, I think?
Yeah my terrain textures follow the exact pipeline you mentioned so i have no idea why they are showing overexposed/bleached out...any more ideas?