So I made a tornado effect in cascade and i am going to animate the emitter moving around is there a way to make it to where when i move the emitter all the particles move along with it rather than waiting until those old particle die?
Just googled it. The Use Local Space flag under Required Module might do what you want. Allthough, I think this is the wrong way to go - it will most likely look weird when particles are forced to follow its parent. You should probably try to give your particles a shorter life time instead. Just a thought. Or maybe it would look ok to both.
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