great work! loving the metal work and material indication on the gun. the last character's body proportions feel a bit off. i think the head is a little large for the body size, i'd also expect to see a little bit more compression of the features on the face when he has his mouth wide open, particularly in the cheek and eye area
The foregrip on the Thompson looks very crude, even by the lower standards of the war.
On your website, the left-hand menu on the project pages is often cut-off or strangely placed. On Firefox, at least, it is placed properly only when the browser is close 1280; any smaller, and it will be partially (or entirely!) cut-off, while any larger and it will run into the images. I'd recommend changing it so the menu is a fixed-width, float-left section. It's a fairly simple change to the css style; this link - http://jsfiddle.net/jackJoe/fxWg7/ - is almost exactly what you need, you'd just need to swap the float & fixed width from the right to the left.
BTW, on your about section, change from "Softwares" to "Software". English rules about singular & plural forms of words can be a bit odd...
Yep, a bit too much noisy sculpt on the weapons metal parts...also I think with that high detail normal map on the metal it might be better to avoid all this glossyness and specularity, since it let the metal look very thin...
But holy sh*t these details. Beautiful work!
Edit: is it possible to have a render with less gloss/spec? I'm curious
thank you for the feedback, i agree with you about the noise, but ingame it's barely visible and adds a little "touch" to the weapon
as for the zbrush brushes, nothing fancy, some trim dynamic on the edges, some slash1 with low internsity, and a really low dragrect brush (3-4 intensity) with an irregular formed alpha (default zbrush alpha04 for example) to break the straight even look on the metal
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the original concept
http://zsoltb.com/content/war-general/wargeneral_concept.jpg
highpoly stuffs
head texture
highpoly
other images
you can find all the images on my website
http://zsoltb.com
thanks, cheers
Btw, i will definitely check your tutorial on gumroad, looks really good
On your website, the left-hand menu on the project pages is often cut-off or strangely placed. On Firefox, at least, it is placed properly only when the browser is close 1280; any smaller, and it will be partially (or entirely!) cut-off, while any larger and it will run into the images. I'd recommend changing it so the menu is a fixed-width, float-left section. It's a fairly simple change to the css style; this link - http://jsfiddle.net/jackJoe/fxWg7/ - is almost exactly what you need, you'd just need to swap the float & fixed width from the right to the left.
BTW, on your about section, change from "Softwares" to "Software". English rules about singular & plural forms of words can be a bit odd...
this is a bit shiny here, but at the end i managed to a less shiny look
Second on that. For example that Luger looks really old.
But holy sh*t these details. Beautiful work!
Edit: is it possible to have a render with less gloss/spec? I'm curious
as for the zbrush brushes, nothing fancy, some trim dynamic on the edges, some slash1 with low internsity, and a really low dragrect brush (3-4 intensity) with an irregular formed alpha (default zbrush alpha04 for example) to break the straight even look on the metal