anura wrote: »
Looking great so far.
Unfortunately I don't have any experiences in hard surface modelling.
The head might looks a bit too round to me.
I would try to make it a bit longer and maybe make the chin a bit more pointy, if that makes sense.
JunkieKong wrote: »
He looks kinda wobbly for a precisely made robot - I'm still not sure why there are so many people doing hard surface modelling in z-brush... I think you get much nicer results using good old sub-d in maya or max. But thats just me talking.