Hey guys,
I was contacted by someone who asked if I could help out with solving how to author vertex colors in Maya with real-time preview. I took the opportunity to try out the new ShaderFX in Maya 2015 and put together a video to show how this could be done. I'm still quite new to ShaderFX but it was quite easy to get into if you're familiar with authoring shaders in a node based editor. Figured I might as well share it with the polycount community as well.
I'm considering on making a follow up video with refining the blending with height info in the alpha channel of the tiling textures.
Enjoy
[ame="
http://www.youtube.com/watch?v=hn0fWfrHtJM"]Maya 2015: Blending multiple texture with ShaderFX and vertex colors - YouTube[/ame]
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Linked here: http://www.shaderfx.com/