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<Student> First rig

http://blackdoveproductions.tumblr.com/post/97736199314/so-today-was-my-first-attempt-at-creating-a-model

The link above is to my group Tumbler page, showing my first attempt at rigging, I used a low poly model that I created myself. I've used the video link as it failed to upload as an attachment.

Any tips on rigging? I created the model then put the biped in place, followed by skinning it. Is there an easier or more effective method that's used in the industry?

I know the biped is showing, I just wanted to prove myself I could do it, I can upload pics of the model if wanted! :khasmo:

Replies

  • Heather_Bea
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    Heather_Bea polycounter lvl 5
    Hi there! I have only rigged a handful of characters so I am no expert, but here is what I see.

    There are a number of issues with the weighting. You may notice in your video that when you move the right leg that some of the left leg goes with it. Also, when the right arm is moved, the upper part does not go with it. To me, weighting is the most important part of rigging and takes the most time. I go vert by vert and try to get precise numbers in order to get my model to move perfectly.

    Joint placement is also an important skill to learn. Studying the body and trying to figure out where everything rotates from can help you, and the best part is that you always have the best reference on you- yourself!

    It is something that takes a lot of practice and you can only get better with each rig done.
    My advice to you would be to find models from friends, or the internet and try rigging those. (Dota 2 has their models available for download and their models are top notch!)

    Good luck with your future rigs!

    EDIT:
    Also, to answer your question, Rigging is very tedious and time consuming. As far as I am aware there is no easy way to do it. Maybe with CAT rig? I am not too familiar with those though. Be prepared to spend a lot of time to get the perfect rig :)
  • The Divided
    Yeahh, I realised while rigging that part of the arms didn't move (why I cheated and barely moved them), I'm not sure why they didn't move, I have no idea how to weigh the model...

    I didn't notice the leg though, I'll be going back over that particular rig to try and improve before going onto my next. Haha, I guess I am a good reference!

    Ahh, I didn't think there was any easy way, as its not exactly the easiest area haha. I'll take a look at the Dota 2 models, as long as I don't get jealous of the work..! Yeahh, I thought it would be a little time consuming, what is the CAT rig? My friend told me about making each part of the body separately then making them bones.

    Thank you though, Heather_Bea :)
  • Heather_Bea
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    Heather_Bea polycounter lvl 5
    Cat Rig- I am not 100% sure, I used it once in class. All we did was make it conform to parts of the mesh and it just sort of worked... Here is an image of one http://www.reallusion.com/iclone/help/3DXchange5/Images/From_CAT_05.jpg

    The best way for me to weight is to flood all of the verts to your top joint. Then lock everything. Unlock the top joint and whatever is next to it that you want to work on. (IE the hip joint) be sure to get the rest of the leg in, then mess with the numbers close to the body until it bends how you want. Then lock the top joint and unlock the knee. Do the same and so on. It keeps your weights clean and helps to prevent you from having weird movements in places that you don't want.
    Remember that joints work from a 0 to 1 scale.

    Also, I would not make all of the body parts separate, unless you wanted something to animate/use for MoCap. That is the only time I have come across a rig like that, but I could be wrong.
  • The Divided
    I guess I can give it a go and weight it! Not too sure with the cat rig though.I'll have to look up online to see exactly how to do it as I'm still a little confused how.

    Ahh, I'm not sure why he did each part separately, they were also told on their models not to unwrap and texture. I'm not too sure, but either way, thank you! I'll give it a go next time I'm working on the rig :)
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