Want some feedback regarding which texture looks better. The left model has color map without spec, AO and displacement map application. The right model is after the application.
The turtle shell is nice, but also keep in mind how ES moves with his animations. The staff is really good, I don't see potential problems with the staff though.
Thanks for the compliment and feedback @vertical !
Yeah I am well aware that I must put into consideration of how the heroes move in game before designing cosmetics.
My only concern for the turtle shell right now is when ES use his boulder roll. Not sure if the turtle shell will look weird during the boulder roll animation.
Maybe the shell can be broken up into segments, so more like the rock he is made of. Might help with deformations. i'm not really familiar with his anims so not sure what needs done.
Took a look at your terrorblade weap, the shape is nice. Did you make a particle mesh for it?
No particles mesh made because I didn't know about it in the past. It was one of my first creation while learning basic 3D Art skills.
On top of that, the workflow a bit messed up for that weapon:
1. I just modeled the low poly, paint the textures and overlay it with AO from crazy bump(There is no High Poly Sculpt)
2. As for normal map, I simply generate it using crazy bump (No Tweaking at all). The AO is also generated using this basic normal map.
High poly modeling for tinker. Currently looking for UV mapper/normal map baker for collaboration. I'm also looking for 2D/ concept artist who is willing decide the color scheme for this set. Anyone interested can add my steam.
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TERRORBLADE
A low poly model (lod0) for terroblade weapon.
Want some feedback regarding which texture looks better. The left model has color map without spec, AO and displacement map application. The right model is after the application.
Going to post and in game preview soon
Yeah I am well aware that I must put into consideration of how the heroes move in game before designing cosmetics.
My only concern for the turtle shell right now is when ES use his boulder roll. Not sure if the turtle shell will look weird during the boulder roll animation.
I will try modeling the standard turtle shell first. If it doesn't work out, I will then try your idea.
No particles mesh made because I didn't know about it in the past. It was one of my first creation while learning basic 3D Art skills.
On top of that, the workflow a bit messed up for that weapon:
1. I just modeled the low poly, paint the textures and overlay it with AO from crazy bump(There is no High Poly Sculpt)
2. As for normal map, I simply generate it using crazy bump (No Tweaking at all). The AO is also generated using this basic normal map.
http://steamcommunity.com/sharedfiles/filedetails/?id=584970466