So ive been out of the max scene for a while, and now im starting to come back. with 2015 im noticing that when backface cull is turned on, i cant see any internal edges of my objects, just the borders. is there a way i can make it so i can see the edges from the inside/opposite side of my mesh, without a shaded face?
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Internal Edges ALWAYS were culled, in all Max versions., this is nothing new
It's one of the major reasons i actually enable BF culling, to be able to quicker understand geometry in dense meshes and Wireframe mode...
IF you really want to see that edge, you would have to split those to planes to be seperate elements
ha - of course the better and quicker method