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(NRM Bakes) I keep cooking but the food keeps burning, Need help with the Oven Setup

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Shadow2Matrix polycounter lvl 8
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Hey Guys Im having a serious baking problem. I've been successful with it before but today I am getting some serious errors. In the image provided, You will see my low poly in gray and the high poly detail in Green. I am trying to bake floating geo. into normals but I get terrible results. I've been tweeking the setup for over 4 hrs and I am stuck, Steps taken...

_Exploded Bakes (You see in the image explosion, and yes I definitely separated them much more, just wanted to show you guys I exploded them

_Tried single object based bake. Instead of baking all attached, just went piece by piece to see where I was getting errors but still got errors everywhere

_I used the cage, made it real tight too.

_I also turned off the cage, most of my results baked the same

Weird thing is I have used the same explosion method and render setup for a while but this is the first time I used floating geo.
Does the geo need to be capped? because it is not
Maybe its a render setup issue?

_Started with 1024 resolutions, bumped it up to 2048

_Use existing Unwrap channel

_Projection mapping (lol DUH)

_Started with Global SS off, turned it on and got crispier errors

_I also used Hammersley. I am not too sure at what most of the features do and leave the rest at default

I also used smoothing groups for the entire model for the first time, there is no turbo smooth on anything or supporting edges.

Can smoothing groups be a problem?

If anyone can come up with possible solutions please tell. I will really appreciate it.

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