I am totally new to this concept of PBS/PBL/PBR. I know that the normal shading and rendering method involves the use of maps like diffuse, normal, specular, admbient occ., reflection, gloss etc. maps.
The question here is what kind of maps does the PBS/PBR system use? Is the PBS/PBR by any means a shader like the Blinn and the Phong?
Any help would be greatly appreciated!
Replies
John Carmack did a really amazing talk at Quakecon 2013 and touched on the subject of PBR Links
Also check out the Unite 2014 talks about PBR, they're all really good. This one is a little bit technical at first but is useful to understand how a lot of the rendering works in the background POOOOOWER!
Finally, some of Polycount's own talked a bit...a lot, on the subject HERE. jk here.