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PBS/PBR?

I am totally new to this concept of PBS/PBL/PBR. I know that the normal shading and rendering method involves the use of maps like diffuse, normal, specular, admbient occ., reflection, gloss etc. maps.

The question here is what kind of maps does the PBS/PBR system use? Is the PBS/PBR by any means a shader like the Blinn and the Phong?

Any help would be greatly appreciated!

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