Hello everybody. I am a games lecturer from Dudley College, U.K and the following 3D sculpts are from my games students. They range from 16 - 20 years old. Please give them some constructive criticism or feedback please. Thank you!
Here is the 3d model of scorpion from mortal kombat and a face sculpt of Arnold Schwarzenegger that i have been working on. They are no where near finished. Any tips on how i could improve the models will be appreciated. Thanks
Jdsir, 3d model looks great. I like the metal plates on the arms and the glowing red eyes. Lots of cool small details. The helmet has got lots of detail with the notches in the helmet. The gold mouth plate suits the helmet design and produces a good overall affect. Really like the design. Only one improvement, if you added more shades and colours to clothing you could see the detail a bit more.
@Tom_Rogers; Thank you for feedback on my Mudbox model. Your helpful advice has been taken into consideration.
As for your models, I like the well presented way they're blended. The meshes are very life-like and the muscles on the faces and bodies are very realistic. They match the original source of the intended faces perfectly. I would have suggested adding a texture to your models but since you proclaimed that these models are "no where near finished", I'm sure you're fully aware on how to improve it already. Good job.
Hi chaps! Always nice to see stuff from the younger artists, especially those close to my old patch....I'm a Cradle y lad by birth.
Looking at the stuff posted, what I would say is not to get to caught up in the details of a design or sculpt and look at the character as a whole. Get the foundations of anatomy sorted out first then build on that.
It's easy to get carried away when you have all these cool tools at your disposal but think how your work would look on screen when the camera is pulled back. Does the colour scheme work, does the silhouette of the character still read well. All the fundamental things. Once you have learned the ground rules of anatomy and character creation, then you can have fun breaking those same rules! Keep it up, your only going to get better the more you learn and practice.
Hello. I am their tutor. My students have not been using Mudbox long, probably about 2 weeks now. This is their on-going work. I wanted them to post to get constructive crit and also see how they develop over the year, when they look back at their first post.
maybe its easier if they all make their own thread and post process pics, so everybody will get individual and more precise feedback.
if 10 students (even less is hard enough) post here at the same time, there will be no way to give good critics since the thread will totally get into a mass of different sculpts and nobody will have a good overview...
i would recommend that every student creates his own thread and maybe they add a shortcut in their thread title so the threads can be identified, also Mr Holmes, you could then subscribe
to each of their threads (Tools box on top of each thread and then subscribe) and get an email notification (if you like) and the threads will be highlighted in the overview.
i think this would be the most efficient way for you and the students (and us :P) :)
Also to elaborate on the pictures, its best to use imgur and get the url like this e.g. http://i.imgur.com/vpY8YQz.png then use the 'insert image' button in the reply box, it makes it easier for us to view the pics.
@Tom the mortal kombat character could do with separate geometry for the areas of the costume rather than having them sculpted into the underlying mesh. Could also do with large or more efficient use of texture space, it all looks like it's polypainted onto a small map. The whole surface looks really melty, but proportionally it looks ok. You probably just need more reference for each part - i.e shape of the eyes, what cloth looks like.
Thanks for the feedback Silver Shrimp. I am still adding to Scorpion but in the meantime i have been working on this is the orc character model for college. I have created the model in mudbox. I like the overall look, but am not happy with the skin texture. Has anyone got any tips?
i would say the texture is far too rough scale it down and also compare it to references, pores and wrinkles are not spreading all over the body but theres areas with more and areas with less strong pores/wrinkles also they always follow some direction
How bulky were you planning to make this guy? Because right now his muscles are all oer the place propotionally. For example, your bicep has ballooned so much that there's no armpit.
I based my model on the WoW orc. but didn't want to give him a hunch. I don't want him to be too proportional, but at this moment in time i need to refine that. I want to get the levels right.
here are some paint overs i did in photoshop. the first picture is of the silhouette with the green lines showing the old outline, and the model being my updated liquefied version.
the second picture shows muscular anatomy guidelines you can look at when you sculpt
also the blue color indicates some subcutaneous bone areas which can be good for landmarks.
the third picture shows the skeleton which you can use to get a better idea of the underlying framework of the body. the acromion process is a bit off, i did it really quick, it should be flush with the skin
feel free to PM me any WIP and i can give feedback
Im still ironing out the kinks in my character model. But seen as i have a deadline, i have started create the armour pieces in 3ds max. Any thoughts? Its fairly basic at the moment, I am going to add detail to the armour later. I just wanted to get the basic shapes right.
Replies
http://tinypic.com/player.php?v=szfqja%3E&s=8#.VCAlbZRdXoY
As for your models, I like the well presented way they're blended. The meshes are very life-like and the muscles on the faces and bodies are very realistic. They match the original source of the intended faces perfectly. I would have suggested adding a texture to your models but since you proclaimed that these models are "no where near finished", I'm sure you're fully aware on how to improve it already. Good job.
http://i59.tinypic.com/21jqc7n.png
Sorry link doesn't work. I have posted one that works now.
Looking at the stuff posted, what I would say is not to get to caught up in the details of a design or sculpt and look at the character as a whole. Get the foundations of anatomy sorted out first then build on that.
It's easy to get carried away when you have all these cool tools at your disposal but think how your work would look on screen when the camera is pulled back. Does the colour scheme work, does the silhouette of the character still read well. All the fundamental things. Once you have learned the ground rules of anatomy and character creation, then you can have fun breaking those same rules! Keep it up, your only going to get better the more you learn and practice.
It's a little confusing here. Also, are these on-going project/works for them, or are these past works ?
if 10 students (even less is hard enough) post here at the same time, there will be no way to give good critics since the thread will totally get into a mass of different sculpts and nobody will have a good overview...
i would recommend that every student creates his own thread and maybe they add a shortcut in their thread title so the threads can be identified, also Mr Holmes, you could then subscribe
to each of their threads (Tools box on top of each thread and then subscribe) and get an email notification (if you like) and the threads will be highlighted in the overview.
i think this would be the most efficient way for you and the students (and us :P) :)
mark your link and click it and we can see the images
Use reference, study how many heads long each element of the human body is.
||
Right now his head looks like it's jammed into his torso with little neck.
the second picture shows muscular anatomy guidelines you can look at when you sculpt
also the blue color indicates some subcutaneous bone areas which can be good for landmarks.
the third picture shows the skeleton which you can use to get a better idea of the underlying framework of the body. the acromion process is a bit off, i did it really quick, it should be flush with the skin
feel free to PM me any WIP and i can give feedback
great work
[IMG][/img]