Hello everyone! After a few years of inactivity I've finally kicked myself under the arse and I'm about to use this place more frequently.
Without any further ado, the first post!
I'm currently working on Unity's 90s platformer diorama challenge.
My game of choice is Jazz Jackrabbit, one of the very first games I've ever played as a kid.
Attached images are two views from my first rough blockout, and the Spark textured model as it stands right now.
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Managed to make a tileset for the black parts of the level. I still have some texture space left, I'll probably put some cables and other small things in there that will clutter that part of the level.
I will probably post some renders later this week.
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Just finished this PBR material school assignment, made with Zbrush (which has been ages for me) and Unreal 4.
Concept sketch:
Right now I'm making an ice shader for all this.
WIP.
Feedback welcome!
The antarctic scene is slowly advancing, I've modified the ice shader a bit and created the big buoy model. I'll give some updates there once the buoy has been textured.
Meanwhile, I've been able to finish up a set of characters I had to make for a group assignment. Say hello to the Developers for our small edu-game prototype "Dev 'n' Awe".
I created the models and textures, and rigged them to a modified biped.
I've also been animating a few loops for these guys, taking my inspiration from the background characters in Wreck-It Ralph for the choppy movements.
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Some practice in ZBrush I started yesterday evening.
Reference:
More info at http://www.legendsofthebrawl.com/