How do you solve this issue in 3ds Max? You are modeling an environment prop, and because of the environment placement, it's at an angle. As you you modeling it causes issues because the local axis isn't correct. After you bake the normal you realize there is a seam in the middle because the axis issue causes the symmetry to not be exact. Reset XForm doesn't do it, center pivot doesn't do it. Advice? Thanks
Replies
create a box with auto align
align your symmetry modfier to that box
ideally you work flat and instance into place. or if you created it, rotate in place and use symmetry while keeping the transformation, reset xform will obviously kill your rotation
Thanks but I am admittedly confused by these directions. Create flat polygon in which angle, the good one or the bad one? What is auto align? How do you align a symmetry? Manually moving it?