I've got this issue in 3ds Max where I'm unwrapping an object and when I use the flatten mapping command in the UVW Unwrap modifier, the result is UV faces that are squished by approximately 2x the correct proportions. Even using the relax command won't set the UVs to correct proportions.
To add to my dilemma, for some reason even when I stretch the UVs back to the correct proportions, I get mad baking errors in xNormal.
Has anyone else encountered this issue... I'm stumped on this one.
Thanks.
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