So i finished modelling my rifle model and because i dont want to texture it, im planning to use default materials within maya, i still want to achieve believable renders. Somewhat like this
You can do a lot with procedural textures in maya.. but you're not going to get the same result as a fully textured model without a *lot of work. Probably more that just texturing it in the first place.
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What you can possibly do is ambient occlusion render, or pure white material with HDRI light. You'll get something like this.
http://linamsc.files.wordpress.com/2012/11/bootsstudio_ao_ver04.png