Good day everyone,
With this thread I would like to hear other peoples opinions on new dDo and how well does it stand comparison with original dDo Legacy.
Here are my thoughts on the subject:
dDo legacy had procedural pattern generation, even though it was incredibly slow at times its something I miss. For example I remember original dDo had amazing filter called "heavy fumes" that was great for creating effect of something being burned. And even though that is not the only way of creating such effects, regardless they are still missing. And this procedural effects generation was actually a really nice feature that allowed for a lot of nice options, rather than only relying on material presets like new dDo. I cant stop myself thinking that this feature must make a return in one way or another.
What do you guys think on the subject what is good / bad / needs to be improved in new dDo and how well does it stand against dDo Legacy?
Replies
I would suggest that you make something with the old tool, post it here and i will make a version with the new dDo and i can show you how to reach the same and maybe even a better level of detail
Easiest would be to use one of the sample projects from the wiki:
http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples
Sure they're slow to render, but I feel that I had a lot more control with them, and since they were procedural, I didn't ever have to worry about texture resolution.
To provide an example, the Paint Chips set in legacy DDO is something that to my knowledge I'm completely unable to do out of the box in Suite, along with several of those types of settings that were able to make cool little nuances without ever having to rely on photo texture information.
Another thing missing from Suite seems to be integrated Layer Effects within the program itself, I'm currently having to create them manually for each map, which, if I recall was something that you could do in the legacy version without a hitch.
I'm a huge fan of the programs, so I just thought I'd offer some feedback to hopefully expand the procedural abilities of the system.
This is IMHO one of the major disadvantages of the new Quixel Suite,the overall package is really great but i always have to worry about the resolution of my details,and when working with modular textures it's sometimes easier to get a quick and nice result in dDo with it procedural tech then the new DDO.
I prefer the new Quixel Suite,but the old version had some features that would definitely have been helpful and the complete package would have been even better.
Just add it to the new one. It doesn't matter if its slower. Options always beat lack of options no matter how they work
Curious, is noise generation coming back?