Your work is solid, however, I feel like there's no new pieces that have been made since you graduated from AAU. The site is acceptable.
If you would like to improve what you've already got, I have a few suggestions that could help. Your "Dark Forest" it could look great in a game engine with good lighting, at the moment it's a bit, flat and dark, there could be more contrast. I feel like your Library could be super solid if you were to redo the textures and get it into a game engine with good lighting.
I'd recommend changing to a more traditional and readable font. While some art directors might like your choice, it is harder to read than Tahoma, for example.
I'm really not a fan of slideshows; I prefer direct links to larger, downloadable images. Also, many of your larger images are relatively small - 561x394; you want them to be as large as reasonable - 1280, at least.
The order of the images is important; just as you want your best (and probably your most recent) work to appear first, the first image of each project should be first. Untextured projects always feel unfinished, and should probably be left out until they're textured.
You have numerous spelling & grammatical errors on your resume (e.g. "creat environments/terrains" instead of "create environments & terrain"). It's always a good idea to have someone else proof-read it for you. If you don't have any friends who were English/Lit majors, then you can probably find one through your old college; college students will do almost anything for beer money... Also, MS Word has a fairly good spelling & grammar checker.
I would delete the video, its too long to only show a close up of the one environment. A recruiter will probably only spend a minute on your site, so think of it in a way where how can I get more art in front of this person within the time they have. That video would waste too much time. Proof read, as DWalker said. Also I would choose a different color, its looking a little bland right now, and your an artist, so make it either look simple/elegant, or with a real good palette.
Also you need another shot of the Nepal structure, the stairs on the left side are real noisy and get lost with the texture.
PS: Get a simple domain name to put on your resume, emails, etc. I think it helps for people to quickly remember.
Replies
If you would like to improve what you've already got, I have a few suggestions that could help. Your "Dark Forest" it could look great in a game engine with good lighting, at the moment it's a bit, flat and dark, there could be more contrast. I feel like your Library could be super solid if you were to redo the textures and get it into a game engine with good lighting.
I like your props, they are all solid.
and a shaded render of that car would also present it far better
I'm really not a fan of slideshows; I prefer direct links to larger, downloadable images. Also, many of your larger images are relatively small - 561x394; you want them to be as large as reasonable - 1280, at least.
The order of the images is important; just as you want your best (and probably your most recent) work to appear first, the first image of each project should be first. Untextured projects always feel unfinished, and should probably be left out until they're textured.
You have numerous spelling & grammatical errors on your resume (e.g. "creat environments/terrains" instead of "create environments & terrain"). It's always a good idea to have someone else proof-read it for you. If you don't have any friends who were English/Lit majors, then you can probably find one through your old college; college students will do almost anything for beer money... Also, MS Word has a fairly good spelling & grammar checker.
Also you need another shot of the Nepal structure, the stairs on the left side are real noisy and get lost with the texture.
PS: Get a simple domain name to put on your resume, emails, etc. I think it helps for people to quickly remember.