So, I have this idea. I want to load a scene inside of unreal, and then bake a cube map of that scene, save it out, and load into Toolbag to use as lighting data. The basic idea being you could use the lighting you set up in your level to preview a small prop with relatively close lighting in TB2. I'm not sure how well this will work but I think it could be cool.
The problem is I'm an Unreal noob. I know how to load my own cubemaps into UE4 to use them as IBL, but what I'm wondering is:
1. How to bake a cubemap probe
2. Can I save that cubemap probe out? DDS cubemap format would be fine.
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And I think I generally understand how the probe system works.
However, does anyone know where the actual cubemap probes are stored?
If for some reason Toolbag 2 doesn't take equirectangular maps (I wouldn't know since my trial ran out a while ago) you could just drag in six Scene Capture 2D actors and stitch the skybox together from those.
Oh fuck yeah, you rule!
This worked perfectly and was super easy. Thanks!
I have a question:
There's any way to record a equirectangular animation sequence of the 'Scene Capture Cube' ?
The workaround is screecapture but i'm looking for something better
I have a question:
There is anyway to export the equirectangular animation texture to a image sequence ?
The workaround is screen capture but i'm looking for something better
http://vicsdevblog.blogspot.com/2016/04/if-you-recently-got-htc-vive-or-you-are.html