Yeah, I feel like the Modo pricing alone is a strong reason for that. Spending $1485 on Modo is much easier to justify than spending the $3500 asking price of Max/Maya, especially for, say, a 2D concept artist working on personal art at home. With this kind of price difference, the actual features of the program barely matter. And then of course, at this low price, getting Modo licenses for concept artists at a studio like ND is a no-brainer.
If Max and Maya were priced similarly for individual licenses things would be very different. Overall it's a smart move from Luxology/Foundry. Similarly, if Blender was just a little less alien to get into, it could position itself very nicely on that market too. Sketchup used to fill that niche a few years back, but it seems like Modo is slowly taking over.
does anyone here do this kinda of hybrid 3d concept art? I recently picked it up for some work projects and I would love too see some examples from other artists
Very cool to see that certain game asset creation methods and arch viz methods are the same (replicators/proxies, z-depth pass, wire color maps..etc). I remember when a friend of mine was so happy to realize that painting over his 3d meshes in photoshop was a industry technique as well.
2d + 3d hybrid art is definitely a natural conclusion a lot of people arrive at on their own.
James Hawkins from Epic Games uses 3D for relatively complex assets that he think would be hard to do strictly with photoshop. So he uses 3DS Max to create some concepts to then paint over them and the great thing is that right away they can nail the size of the thing or mechanical parts, etc. There is a Gnomon Workshop he made right there:
Vitaly Bulgarov also works directly in 3D. In the following interview, you'll find more about him, how time management play an important role in his workflow, etc.
Thanks man, I'll check out that gnomon workshop video. Looks awesome.
Replies
If Max and Maya were priced similarly for individual licenses things would be very different. Overall it's a smart move from Luxology/Foundry. Similarly, if Blender was just a little less alien to get into, it could position itself very nicely on that market too. Sketchup used to fill that niche a few years back, but it seems like Modo is slowly taking over.
http://www.nicolas-ferrand.com/Star-Citizen
/rambling off
2d + 3d hybrid art is definitely a natural conclusion a lot of people arrive at on their own.
Thanks man, I'll check out that gnomon workshop video. Looks awesome.