Hi!
This is an environment i started working on a while ago, i never finished it then, i just got to the point where i was so sick and tired of it and almost abandoned my abandoned environment.
The idea for this environment was "abandoned communication base in Russia", so i wanted some pre communistic feel to it, and overgrown with graffiti and vegetation
This is where i started working on the environment (from the stage where i last worked on it)
And this is the current stage
I'm using cryengine for this project, and i wonder if anyone have some nice tips or tutorials for post process effects. And critique in general would be very appreciated.
Cheers!
Replies
I feel like your environment is lacking in atmosphere at the moment. Lighting looks like work-lighting with not much thought put in. I definitely get a south american communist military base vibe, but not so much the Soviet feel. I think this is because of the warm colours, the sunny lighting and high constrast shadows.
sit down with some of your favourite films and skip around to some nice looking exterior shots that fit the mood of what you picture in your head. Take some screengabs and use it as a lighting and colour guide.
Personally when I imagine a soviet base, I think of cool colours contrasted with deep red iconography and warning lights.
This is heavily influenced by hollywood films and cheesy games, but you get the idea.
Maybe it's just me ...but the concrete in the first pic seems too noisy.
Also like mentioned above the you could try tone down the shadows contrast.
I din't see the last posts when i made the changes tho, but i will look in to Black ops and see what i can find, Do you have any examples maybe, because I never played the game haha..
I want to fix the concrete, but got any tips on how? Is it a good idea to make a decal and lay it over or do i have to redo some of the textures?
So this is what i got right now..in the right direction?
I'd maybe look into the placement of the cracks in the parking lot more, I assume they're done with vertex painting? The cracks itself look nice but the placement seems a bit to random and a little to much maybe.
Maybe put a stipped down rusted car or truck in the parking lot.
Also maybe some of the cables could've falle of the poles and lie half on the ground.
The brick/stucco texture looks rather forced at the moment. Fewer transitions might look better.
Some mossy cracks would be nice, just have to make them blend in the asphalt together with some grass. Any food tips on how to make stuff like that? Thanks!
Roxxor:
Thanks!! Yea the stairs is not textured yet. ^^
DWalker:
I tried to brake up the tower with some decals and a detailmap, I added some decals on the roofs to, but they got a rally weak effect, will try some other stuff too.
I really want to remake the architecture textures, i made them in a very dumb way, so mby some vertexpaing on them would do. What is the best way to make it better?
Thanks again people!
This is what i got now..
http://puu.sh/bwo9H/ceaeb02d8d.jpg
My overall take: what's the story? Why is this place here? Which people are around, and what do they do while they're there? How long has it been around? Abandoned places are never totally empty (urban explorers and the homeless would be the most likely candidates for visitors). How long has it been abandoned? 3 years looks very different compared to 30. Why are no windows broken?
As far as the lighting goes, the biggest problem I see is that you've got very sharp defined shadows and a pretty cloudy sky. On a cloudy day there's almost no shadow information and there's definitely not anything well-defined. The lighting is definitely that of a sunny day and your sky isn't. You can change either one, but most people who have never been there tend to think of former Soviet countries as being very gray and dismal, so sunny would be harder to make convincing. You can also go for the sun breaking through the clouds, but in those cases the sunlight is generally pretty weak still.
I Played around in the sky tools in cryengine and made a more brownish atmosphere, I'm really bad at setting a mood haha, but i did my best..
I wanted it to feel like it was abandoned for like 10 years or something, but a well visited place. I should maybe add some spray cans and bottles laying around, a fire place?
Wen it comes to shadows, is it all ambient or does it cast shadows if it's a big object in the way of the sun direction?
http://puu.sh/bBpef/a65e0c0daf.jpg