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turning tris into quads

Yonderboy
polycounter lvl 6
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Yonderboy polycounter lvl 6
Hi there

Im a beginner (approaching intermediate I guess) Maya modeller and am currently modelling a plane. Im trying to make it as clean as possible and am also going the route of hard surface modelling so am adding a few extra edge loops.

My issue is that I have a few tris left behind at present and Id rather them not be there. Im aware that its not always necessary to get rid of them, but I wondered what you guys thought in this instance? (I've attached an image).

The one in the middle is particularly annoying and Im guessing the way to solve it would be to add a couple of extra loops (in blue) However, this seems to me like I'm adding extra tries where they're not really needed.

Im not really sure to resolve the other one I've highlighted (if it needs to be) any suggestions welcome!

many thanks!
Nick

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