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Cinema 4D Rigging

Hello,

I'm fairly new in 3D modeling and tried to make my first character, it turned out pretty well in my opinion except for the topology and textures and and and.
Now, the questions I have are:

( all C4D related by the way )
1. I have separate objects, e.g. the Body with Clothing itself, the Gear ( quiver, knife holster etc. ) and the eyes that I want to rig so that they react to the joints I've created. How do I achieve that?

2. How do I animate / rig a bow?

3. Is there a way to cycle and save animations? Like when I made a walk cycle, and I want to go on with maybe an idle animation, that when I want to go back I just have to make a click ? (I'm guessing I'll need to do this with XPresso right?)

4. Is this character solid for my first try?
c256d15a81.png

( As I said, the topology is horrible. The whole model has about 55000 Polygons which is way too much I suppose. At least the rigging looks kind of human )
2e0a674304.png

I didn't find any answers to those questions in forums or on YouTube, so I hope there's no one in this forum who asked these before me.


Thanks in advance ツ

- Jordan

EDIT (11.09.14 12:07): To question Nr. 1 I just had to weight my Gear as well :poly142:
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