Hey guys quick question,
I have textured an asset in Zbrush using spotlight but, when I import the highpoly into 3d max to explode it for baking the polypaint information from zbrush gets lost along the way.
I am assuming its during the import process just wondering if anyone has experience with this and could maybe advice me as to what settings I am getting wrong or something?
Cheers
Replies
Ok got it baking the highpoly vertex colours ok in xnormals with out having to explode the mesh but, i came across this post that might help other people out in the future, will try it myself at some point.
http://www.polycount.com/forum/showpost.php?p=1850064&postcount=8