Hi Guys,
I've been trying to incorporate a little hard surface on my recent sculpt with a sort of virtual reality visor. I'm basically trying to mask off areas and expand / contract them to create plates and grooves off the main visor shape. However, I end up with a stretched jagged mesh. Can anyone provide insight on how to get more crisp edges for something like this? (You can see the little jagged edges from the line I put in)
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