Hello and welcome,
my girlfriend sacrificed herself and let me shoot a few pictures of her so that I could scan her in. I have been working on this for a few weeks and now I am ready to show some progress.
Here is what I have so far:
This image is rendered in Maya with Vray lit by an HDRI. PeachFuzz, eyelashes and eyebrows are done with Yeti and I am basically using the shaders that I setup in my previous project (
http://www.polycount.com/forum/showthread.php?t=131839).
The whole process is heavily borrowed from Lukas Hajka's incredible self portrait (probably the best that is out there). First I shot some pictures for fun to see if I could get any usefull result without any proper equipment, as I dont have proper cameras nor do I have access to a studio with proper lighting etc.. We also marked her face so that eventually the scanning programm would recognize those as reference points. I tried both Agisofts Photoscan and Autodesks 123d catch. I used 123d catch first as it gave the less noisy result. Top row of the next pic illustrates a part of the retopo process. Below you see texture shots setup for texture projection.
Last pic shows the overall process. From raw scan to cleaned scan, then the retopo, final hires, final hires with (outdated) texture and skin matcap applied. The last two steps are basically back and forth as I used the diffuse texture as an intensity mask for the fine details.
As I am quite happy with the result so far I want to do the hair next. I want to try GMH2 as a hair modeling solution
.
I hope you like it
Cheers,
Daniel
Replies
next year i'm looking into building my own camera rig for scanning (probably like 6 cameras, nothing "huge"), at which point i may need to hit you up on some of the particulars of your process =]
CC is welcome
I hope you like it.
Cheers
Daniel
gotta agree with this, the skin complexity is probably to high, not really sure, supe realistic stuff inst really my thing.
but she does look a lot younger and prettier in the ref pictures
Still, this is really well done!
also i just noticed and sorry if im wrong but it looks like the curve on her cheek has changed from the cleanup to the new image the old one was more curved
And your girlfriend is amazing for letting you do this and post the progress on the internet Keep up the goodwork dude
@almighty_gir: Unfortunately I only had a basic little digital camera for this project, no filters etc.. And one premise was to keep the setup simple. I tried to keep the textures as flat as I could though.
I am done now
Cheers
Daniel
also the mouth corner is a tad to extreme in my opinion, it also ads to age difference.