Final piece
I've been working on this murloc on and off. I was wondering how I should go about doing the eyes? Is it ok just painting the texture on like this with this art style or should I try and make them a bit more anatomically correct ie flattening the iris and putting a lens on top? It looks a bit weird just painted over the sphere, especially from in front.
Any other texture tips appreciated also, first time really hand painting something.
Replies
If you have the tri space, just make the eyes separate floating geo. Same for the cornea.
I'd also bake out a directional light map for the whole character, so you have an easier time with the values.
If you're going for the resolution of an upper res WoW asset, keeping the eyes contiguous with the mesh makes sense.
That's what happens in marmoset. The normal maps were baked in xNormal and that tangent space is set as such in marmoset.
Great picture!
Sorry, I don't know how to help you, but I had to comment haha
You could try a bake with the full lowpoly model loaded (if that's not the case already). If that's indeed what you have been doing, I would suggest you to directly contact both the Marmoset and Xnormal guys to get the problem sorted, as it is in their best interest to have the two programs properly synchronized.
Bonus Murloc booty for you all!
i also prefer the more realistic eye it looks quite cool!
I'll defo start adding some speckling or something soon.
His basic skin texture could use some love. I'd always seen murlocs as fish-men rather than frog men, so his skin should have a scaled appearance; use bumps & warts if you want him to be an amphibian... The rectangular blocks in the stripes feel artificial. Look closely at the stripes on a real fish and you'll notice that the edges aren't sharp lines, and that there are no square shapes. I think it'd be better as a solid stripe, but if you want to keep them then I'd change them to more of a pill-shape. (Similar to the dots in the tail of this li'l guy:)
His spines could also use some blending; right now, the orange just stop abruptly and they look stuck-on. A simple gradient like those use on his hands & feet would work.