Hopefully this isn't anything as useless as a "Maya/Max/Modo/Blender?" discussion.
I'm basically looking to replace Photoshop, and I'm completely lost as to what would be a good alternative.
My pipeline as it is no longer really uses Photoshop.
Between ZBrush and Substance Designer/Painter, coupled with the fact that I'm focused primarily on a non-photo-realistic hand-painted style, the only use I get from a 2D painter is in creating UI elements, brushes/alphas/masks for use in other software, or occasionally touching up the paint on a texture already created elsewhere.
Photoshop is primarily focused on the photo-editing abilities, which I've no real use for at this point, and the painting is actually pretty subpar and convoluted. On top of which, it traps me in a subscription model.
I'm lost as to which alternatives would fit those needs effectively. Currently I'm looking at Coral, Krita and Black Ink.
Bonus points for something available in Steam. I already have most of my software there, and it's awesome getting auto-updates and not having to recall a bunch of sites and accounts whenever I need to re-install.
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Of course if you're a Photoshop power user who milks every last drop of blood out of it, you might the step down a bit jarring. But hey, it's free to try and if you're a mid level user like me you might find it can do everything you need
If you do want to try it there are windows binaries available at http://www.partha.com/
Krita has really good painting tools, and gimp, while I hate it because it feels overwhelmingly designed by programmers, can occasionally complement it in technical areas where Krita is lacking.
Krita before GIMP. All day 'ery day. GIMP's chunky, nasty, and several steps below Krita in almost every way. That said, Fuiosg's answer is correct. GIMP does do a few things that Krita doesn't, so download them both.
The more I delve into it the more impressive it gets.
I've only been playing with it for a day, but I feel like I've found the Holy Grail of hand-painted texture software.
I'm definitely going to try this out more and see how it goes.
I may have to pair it with Gimp for some stuff.
I've gotten some crazy results so far by creating a texture map, painting out a base texture in ArtRage, then applying post effects in Designer/Painter.