Hello Polycount,
I've posted a couple times before but now I think it's time for me to post what I am working on now for my finals at Fullsail. I would love to get some critiques and suggestions from y'all if at all possible.
This is the Green Dragon Inn that I am working on. This is the first pass at materials and mostly the larger models started. I am using Maya, Photoshop, and UE4 to create this scene. I started this in UDK, but I've decided to learn the UE4 so I moved everything over. Still trying to wrap my head around the roughness and no longer needing the spec map, if I am correct? Well let me know what y'all think!
Thank you,
Glen Cheramie
Replies
(as a side not it might be good to embed your image with IMG tags as apposed to providing attachments for viewing ease)
(I'll have to look into how to embed an image. I've noticed that most people don't use the attachments. )