I'm FINALLY getting to learning zBrush. This is my first sculpt so far. Started from zSpheres and now I'm just sculpting the mesh. Still work in progress but what do you guys think? I've worked the least on the forearms and shins.
I think you need to look at some more anatomy reference. If you have 2 monitors(you should) just have a few reference images open at all times on one. Also don't step up the subdivisions too quickly. Stay low for as long as possible!
I probably wouldn't spend too much time polishing this guy. You might be better off doing a few more sculpts of different poses and body types.
I'd recommend making planar forms first before you smooth everything out. Right now it's feeling very bubbly and not realistic.
The human body, overall, has planes across the contours of landmark muscle groups and bones. It definitely helps artists dipping into anatomy to break down forms into simple shapes before attempting to make the a tad bit smoother and closer to reality.
Solid advice. Yeah I don't have two moniters so I just alt tabbed between this
and what I was working on. I don't plan to take this one much farther. Yeah I also didn't mean to go up in detail so much so soon. When I converted to mesh from polysphere's i started with too much resolution, then it couldnt' reconstruct lower levels. Kinda messed up there(learning process i guess). Still in the process of watching all the tutorials from zClassroom too.
Does anyone have any advice for how to really start these? Was starting with polyspheres alright? Is there another way you all prefer?
I'd recommend making planar forms first before you smooth everything out. Right now it's feeling very bubbly and not realistic.
The human body, overall, has planes across the contours of landmark muscle groups and bones. It definitely helps artists dipping into anatomy to break down forms into simple shapes before attempting to make the a tad bit smoother and closer to reality.
That Is a super helpful reference image, saved that for future use. Thank you.
yeah i figured as much. I kinda just wanna learn where the muscles go and the correct anatomy first and I figured that would be easier when the dude is huge
Replies
I probably wouldn't spend too much time polishing this guy. You might be better off doing a few more sculpts of different poses and body types.
Disclaimer: not a character artist.
The human body, overall, has planes across the contours of landmark muscle groups and bones. It definitely helps artists dipping into anatomy to break down forms into simple shapes before attempting to make the a tad bit smoother and closer to reality.
More anatomy! Can never have enough of it. You now have a new lifetime goal
and what I was working on. I don't plan to take this one much farther. Yeah I also didn't mean to go up in detail so much so soon. When I converted to mesh from polysphere's i started with too much resolution, then it couldnt' reconstruct lower levels. Kinda messed up there(learning process i guess). Still in the process of watching all the tutorials from zClassroom too.
Does anyone have any advice for how to really start these? Was starting with polyspheres alright? Is there another way you all prefer?
That Is a super helpful reference image, saved that for future use. Thank you.